package center

var (
	//副本配置
	fight_level_map map[int32]*Fight_level_data = make(map[int32]*Fight_level_data)
)

type Fight_level_data struct {
	fight_level_id int32
	lv_min         byte
	monsterList    map[int32]*Gen_data
	rewardList     map[byte]*Level_Reward_data
}
type Level_Reward_data struct {
	reward_id   byte
	reward_num  int32
	reward_rate byte //百分比
}
